# Monday, December 31, 2007

Axis & Allies revised Edition - A Review


Axis & Allies Revised Edition

Revised Edition, released 2004 by Hasbro / Avalon Hill
Axis & Allies

Original Edition, released 1987 by Milton Bradley Gamemaster Series

I've been playing Axis & Allies, original edition, since approximately 1993. This year for Christmas I received a copy of Axis & Allies, revised edition. Until recently I had only read about the map and rule changes. My brother and I managed to squeeze in a game Christmas day (and well into the night). To cut to the chase, I'm a fan of the changes to the game itself and not a big fan how light the cardboard on some of the new pieces is. I'm not going to endeavor a full on detailed explanation of the game and detailed review. If you're looking looking for that Tom Vasel has a detailed write up that gives you lots of detail.

In my estimation my brother and I are pretty experienced and sophisticated players of A& A both having about 10 years of play behind us and most of the time against on another. In the original version it was more or less a fore gone conclusion that the longer the game went on the higher the chance that the Allies would win as long as Russia made life difficult for Germany and the US keeps a modest amount of pressure on Japan to keep them blowing IPC's on a navy. The new version balances that out in several ways. First, the re-jiggering of Eastern Europe, splitting the Caucus into two spaces (Caucus and Belorussia) and putting a factory in Caucus.

This makes it possible for the Germans to do some real strategic damage to the Russians and gives them a possible land passage to North Africa. This doesn't change the standard Russian strategy of infantry, infantry, infantry but it provides Germany with an effective flanking maneuver and spreads out the Russian infantry into more spaces making it a more even fight. Also, the increase in defensive capability of the tank makes the German Blitzkreig strategy work. The addition of the Sahara Desert to North Africa makes the German hold on Africa more reasonable and kills the cheap shot Germany used to have of running it's tank all over Africa.

In the Pacific the US Navy is significantly weaker and the Japanese is significantly stronger with a second carrier group. The smaller Islands have shed their IPC value making the US Island hopping strategy be just a strategy for getting within range of Aisia and Japan. I played the Axis against my brother's Allies. Japan was pretty devastating by building a factory on Kwangtung and churning out tanks that allowed it to push the US out of China, take India from the British and capture the Russian East all the way to Russia. He did make one small mistake with the US fleet that set his Pacific efforts back two turns making the Japanese in Asia strategy have an couple extra turns to build momentum.

All in All I'm pleased to have the new version. There are definitely more subtle changes including the addition of a couple new units that I've glossed over. The bottom line is, if you've played the game and moved on, it's time to revisit. If you've never played, you're in for a treat - it's gotten even better. If you're still playing RISK - get a life and trade up.

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Monday, December 31, 2007 4:06:06 PM (Eastern Standard Time, UTC-05:00)
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